Creative Technologist

Building systems that feel like physical objects.

I spend my days writing shaders, prototyping game loops in Godot, and building responsive web interfaces that do not feel like boring document viewers.

Background

From game mods to modern web systems

My path started deep inside indie game modding forums and weekend game jams, where constraints forced a deep appreciation for tight input loops and performant code. Over time, those same principles naturally bled into front-end architecture, React components, and custom WebGL shaders.

Today, I operate comfortably at the intersection of disciplines—shifting between systems design, tactile UI layout, and gameplay code without losing the playful curiosity that started the whole journey.

Method

How prototypes come to life

01
02
03
04

Paper sketch

Playable greybox

Interface system

Performance pass

Mapping core loops and layouts on physical dot-grid paper before touching any software.

Prototyping core mechanics and spatial interactions quickly to verify the underlying feel.

Layering typography, responsive containers, and custom shaders onto tested foundations.

Profiling frame rates, optimizing asset delivery, and polishing micro-interactions.

Perspective

Software interactions should carry the same delightful resistance and tactile weight as turning a dial or clicking a mechanical switch.

Julian Reyes

Let's build something delightful together.

Available for select studio collaborations and creative engineering projects.